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	<description>Klaas Tutorials.</description>
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		<title>OMFG BRAP TING! This is a featured post! OMG A PLAYNE</title>
		<link>http://www.vadear.com/tutorials/omfg-brap-ting/</link>
		<comments>http://www.vadear.com/tutorials/omfg-brap-ting/#comments</comments>
		<pubDate>Tue, 04 May 2010 20:34:39 +0000</pubDate>
		<dc:creator>Cipher</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://www.vadear.com/tutorials/?p=390</guid>
		<description><![CDATA[Dont be silly]]></description>
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		<title>awesomesauce</title>
		<link>http://www.vadear.com/tutorials/awesomesauce/</link>
		<comments>http://www.vadear.com/tutorials/awesomesauce/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 19:02:13 +0000</pubDate>
		<dc:creator>Cipher</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.vadear.com/tutorials/?p=385</guid>
		<description><![CDATA[aaaaaaaaaaaaaaaaaaaaaaaaaawesum]]></description>
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		<title>The three main types of entities</title>
		<link>http://www.vadear.com/tutorials/the-three-main-types-of-entities/</link>
		<comments>http://www.vadear.com/tutorials/the-three-main-types-of-entities/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 13:22:41 +0000</pubDate>
		<dc:creator>Cipher</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[entities]]></category>
		<category><![CDATA[entity]]></category>
		<category><![CDATA[hammer]]></category>

		<guid isPermaLink="false">http://www.vadear.com/tutorials/?p=386</guid>
		<description><![CDATA[Once you are familiar with sculpting your environment you will want to start to turn it into a more playable world. To do so you need to put in entities. An entity is completely different to a brush. Entities are broken down into three types: Brush entities. Point entities. Node entities. When creating multiplayer maps [...]]]></description>
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		<item>
		<title>Fruity Loops &#8211; Basics and Drums</title>
		<link>http://www.vadear.com/tutorials/fruity-loops-basics-and-drums/</link>
		<comments>http://www.vadear.com/tutorials/fruity-loops-basics-and-drums/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 12:26:04 +0000</pubDate>
		<dc:creator>Cham/b/erface</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[basics]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[fruity]]></category>
		<category><![CDATA[loops]]></category>

		<guid isPermaLink="false">http://www.vadear.com/tutorials/?p=377</guid>
		<description><![CDATA[Fruity Loops is a very flexible program and probably one of the best choices to start creating your own electronic music or adding to acoustic tracks. These tutorials are meant to speed up your learning curve when creating music. Early tutorials are meant for total beginners, with later tutorials expanding on the knowledge so even [...]]]></description>
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		<title>Developer blog: Deathrun_cipher (60% complete)</title>
		<link>http://www.vadear.com/tutorials/developer-blog-deathrun_cipher-60-complete/</link>
		<comments>http://www.vadear.com/tutorials/developer-blog-deathrun_cipher-60-complete/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 13:50:10 +0000</pubDate>
		<dc:creator>Cipher</dc:creator>
				<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://www.vadear.com/tutorials/?p=364</guid>
		<description><![CDATA[So I started on a new map a week ago, and thought I should do a bit of a blog on it. It’s an abstract deathrun map. I wanted to give it an abstract essence to it, but not over do it. As I thought that might be overkill for a deathrun map. I&#8217;m working [...]]]></description>
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		<title>iTunes clogging HD space</title>
		<link>http://www.vadear.com/tutorials/itunes-clogging-hd-space/</link>
		<comments>http://www.vadear.com/tutorials/itunes-clogging-hd-space/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 16:03:58 +0000</pubDate>
		<dc:creator>Cham/b/erface</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.vadear.com/tutorials/?p=355</guid>
		<description><![CDATA[The reason many people prefer iTunes over bog-standard media players such as WMP, may be due to the virtually non-existent loading time between songs. You see, unlike WMP, iTunes is so keen on playing your music, that it loads it before the first song is finished, and whilst this makes for smooth and uninterrupted play, [...]]]></description>
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		<title>CSS Buyzones</title>
		<link>http://www.vadear.com/tutorials/css-buyzones/</link>
		<comments>http://www.vadear.com/tutorials/css-buyzones/#comments</comments>
		<pubDate>Mon, 25 May 2009 15:13:08 +0000</pubDate>
		<dc:creator>Cipher</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[buyzone]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[func_buyzone]]></category>
		<category><![CDATA[hammer]]></category>
		<category><![CDATA[i/o]]></category>

		<guid isPermaLink="false">http://www.vadear.com/koko/?p=278</guid>
		<description><![CDATA[To crete a good working map you need buyzones; they are very easy to make. Create a brush that surrounds all of your spawn points for one team, or if you have created several different spawn points around a map; create seperate brushes. Then texture the brush(s) with tools/toolstrigger. Doing this makes the brush non-solid [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Simple Rotating Door</title>
		<link>http://www.vadear.com/tutorials/simple-rotating-door/</link>
		<comments>http://www.vadear.com/tutorials/simple-rotating-door/#comments</comments>
		<pubDate>Mon, 25 May 2009 14:25:22 +0000</pubDate>
		<dc:creator>Cipher</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[brushes]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[door]]></category>
		<category><![CDATA[hl2]]></category>
		<category><![CDATA[i/o]]></category>
		<category><![CDATA[room]]></category>

		<guid isPermaLink="false">http://www.vadear.com/koko/?p=262</guid>
		<description><![CDATA[So by now your probably pretty confident making walls, floors and ceilings?  Im going to tell you the simple way to make a door out of a brush of any size. Almost every map that you make, excluding fy/gg/surf maps need doors. First off create a brush of your door and the surrounding of the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Clipping Tool</title>
		<link>http://www.vadear.com/tutorials/hammer-clipping-tool/</link>
		<comments>http://www.vadear.com/tutorials/hammer-clipping-tool/#comments</comments>
		<pubDate>Mon, 25 May 2009 13:00:26 +0000</pubDate>
		<dc:creator>Cipher</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[clip]]></category>
		<category><![CDATA[clipping]]></category>
		<category><![CDATA[hammer]]></category>
		<category><![CDATA[manipulation]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://www.vadear.com/koko/?p=231</guid>
		<description><![CDATA[The Hammer Clipping Tool  Shift + X is one of the most used tools in Hammer. You can use it to slice down the middle of a brush splitting it in two, leaving two separate brushes. With the Clipping Tool you have three separate modes. You can: Slice it into two seperate brushes Slice it [...]]]></description>
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		<title>Concave Brushes</title>
		<link>http://www.vadear.com/tutorials/hammer-concave-brushes/</link>
		<comments>http://www.vadear.com/tutorials/hammer-concave-brushes/#comments</comments>
		<pubDate>Mon, 25 May 2009 12:52:46 +0000</pubDate>
		<dc:creator>Cipher</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[brushes]]></category>
		<category><![CDATA[concave]]></category>
		<category><![CDATA[convex]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[hammer]]></category>
		<category><![CDATA[hl2]]></category>
		<category><![CDATA[manipulation]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://www.vadear.com/koko/?p=220</guid>
		<description><![CDATA[A concave object is something that has an inward angle. Such as the keys on a keyboard, they all have inward faces curved to your finger. Here&#8217;s a concave object: Concave objects are not allowed in maps. When compiling a map Hammer must be able to enter the brush face at one angle and exit [...]]]></description>
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